Russell Turner, Ph.D.
3709 Takoya Drive, Ellicott City, MD 21042

phone: 410-203-0260    mailto:

Publications and Presentations


  1. Florea L, et al (2004) Gene and Alternative Splicing Annotation with AIR (Submitted for publication).
  2. Istrail S, Sutton GG, Florea L, et al (2004) Whole-genome shotgun assembly and comparison of human genome assemblies. Proc Natl Acad Sci U S A. 2004 Feb 17;101(7):1916-21. Epub 2004 Feb 09.
  3. Turner RJ (2002) The Celera Genome Browser: A Tool for Visualizing and Annotating the Human Genome Bio-Informatics Visualization Workshop Presented on May 30, 2002, Human-Computer Interaction Lab, University of Maryland, College Park.
  4. Turner RJ, et al (2001) Visualization Challenges for a New Cyberpharmaceutical Computing Paradigm. Proceedings of the IEEE 2001 Symposium on Parallel and Large-Data Visualization and Graphics pp. 7-18, October 22-23, 2001, ACM SIGGRAPH, IEEE 01EX520, ISBN 0-7803-7223-9.
  5. Venter JC, Adams MD, Myers EW, et al (2001) The sequence of the human genome. Science 291, pp1145-1434.
  6. Adams, MD et al (2000) The Genome Sequence of Drosophila melanogaster. Science 287 pp2185-2195
  7. Turner R, Song L, Gobbetti E. (1999) Metis: An Object-Oriented Toolkit for Constructing Virtual Reality Applications. Computer Graphics Forum, 18(2): 121-131, June 1999.
  8. Turner R, Gobbetti E (1998) Interactive Construction and Animation of Layered Elastically Deformable Characters. Computer Graphics Forum, 17(2):135-152, June 1998.
  9. Turner R, Gobbetti E, Soboroff I, (1996) Head-Tracked Stereo Viewing with Two-Handed 3D Interaction for Animated Character Construction. Computer Graphics Forum, 15(3): 197-206, 470, September 1996. Proceedings of the 1996 17th Annual Conference and Exhibition of the European Association for Computer Graphics, Eurographics'96, held in Poitiers, France.
  10. Gobbetti E, Turner R, (1997) Exploring Annotated 3D Environments on the World-Wide Web using VRML In Jim Mayfield and Charles Nicholas, editors, Intelligent Hypertext: Advanced Techniques for the World-Wide Web. Volume 1326 of Lecture Notes in Computer Science. Pages 31-46, Springer-Verlag Inc., New York, NY, USA, 1997.
  11. Turner R, (1995) LEMAN: A System For Constructing and Animating Layered Elastic Characters. Computer Graphics: Developments in Virtual Environments, R. A. Earnshaw and J. A. Vince (Eds.), Proceedings of CGI 95, Leeds, England, pp 185-203, Academic Press, San Diego, CA, June 1995.
  12. Turner R, Thalmann D. (1993) The Elastic Surface Layer Model for Animated Character Construction. Proceedings of CG International, Lausanne, Switzerland. Pages 399-412, Springer-Verlag 1993.
  13. Gobbetti E, Balaguer F, Mangili A, Turner R, (1993) Building an Interactive 3D Animation System, In Bertrand Meyer and Jean-Marc Nerson, editors, Object-Oriented Applications. Pages 211-242, Prentice-Hall, Englewood Cliffs, NJ 07632, USA, 1993.
  14. Turner R, Gobbetti E, Balaguer F, Thalmann D. (1991) Physically-Based Interactive Camera Control Using 3D Input Devices, In N. M. Patrikalakis, editor, Scientific Visualization of Physical Phenomena: Proceedings of CG International Tokyo. Pages 135-145. Springer-Verlag Inc., 1991.
  15. LeBlanc A, Turner R, Thalmann D. (1991) Rendering Hair using Pixel Blending and Shadow Buffers. Journal of Visualization and Computer Animation Vol. 2, No. 3, 1991, pp 92-97, John Wiley.
  16. Gobbetti E, Turner R. (1991) Object-Oriented Design of Dynamic Graphics Applications, in Daniel Thalmann and Nadia Magnenat-Thalmann, editors, New Trends in Animation and Visualization.. Pages 43-58, Wiley, New York, NY, USA, 1992.
  17. Turner R, Gobbetti E, Balaguer F, Mangili A, Thalmann D, Magnenat-Thalmann N. (1990) An Object Oriented Methodology Using Dynamic Variables for Animation and Scientific Visualization, in Proceedings Computer Graphics International. Pages 317-328. Springer-Verlag Inc., 1990.