Table of ContentsHidden Surface Removal Overview of Hidden Surface Removal Rendering Pipeline Graphics Spaces Graphics Spaces (Cont.) Graphics Spaces (Cont.) PPT Slide Characterization of HSR Techniques Object Space Algorithms (Eye Space) List Priority Algorithms Image Space Algorithms Other Algorithms Coherence Coherence Types (Cont.) HSR Taxonomy Ray Tracing Introduction General Algorithm Outline Ray Tracing Issues Z-buffer Techniques The General Algorithm: Z-buffer Scanline Z-buffer Scanline Z-buffer Algorithm Analysis of HSR Techniques Scanline Z-buffer: Conclusions |
Author: David S. Ebert
Email: ebert@umbc.edu Home Page: http://umbc.edu/~ebert |