Procedural Texturing

David S. Ebert

September 2000


Marble Vase by Ken Perlin, 1985



Traditional Texture Mapping (Ed Catmull 1974) :

Use of scanned in photograph or pre-computed information
to "wrap" around an object to simulate greater complexity.

Advantages:

Less complex models
Easy to acquire photos ??

Disadvantages:

Storage
Aliase prone
Photos already have illumination calculations done
Mapping complex

Example



Procedural Texturing (Gardner 1984, Peachey, Perlin 1985)


 
 
  • Procedural Techniques:
  •     Sample_Procedure(x,y,color)
        {
            static int first=1;
                         color.r=color.g=color.b=0;
            if(first)
            { first=0;
              for (i=0; i < 20; i++)
              {
                center[i].x = drand48()*10;
                center[i].y = drand48()*10;
                radius[i] = drand48*.5; radius[i] *=radius[i];
                color[i].r = drand48(); color[i].g=drand48();
                color[i].b=drand48();
               }
            }
            for (i=0; i < 20; i++)
              {
                dist_sq = (center[i].x-x)*(center[i].x-x) +
                  (center[i].y-y)*(center[i].y-y)
                if (dist_sq < radius[i])
                    color=color[i];
                    break;
               }
        }
     

    Solid Texturing
     

    Trigonometric Functions

    Stochastic Procedures


    Noise

     
     
     
     
     
     

    Turbulence Examples



    Can Apply To Other Attributes

        Bump Mapping - Texture Map the Normal to the Surface
            


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