// File: main1.C // // Using the Tree template class #include #include #include #include "bstring4.h" #include "tree.h" typedef Tree STree ; main() { try { cout << "Building the company tree...\n" ; // don't have to check for NULL... // STree *temp1 = new STree("Worker Bee #1") ; STree *temp2 = new STree("Worker Bee #2") ; STree *temp3 = new STree("Manager #1", *temp1, *temp2) ; STree empty ; STree *temp4 = new STree("Worker Bee #3") ; STree *temp5 = new STree("Manager #2", empty, *temp4) ; STree *temp6 = new STree("VP #1", *temp3, *temp5) ; STree *temp7 = new STree("Worker Bee #4") ; STree *temp8 = new STree("Manager #3", *temp7, empty) ; STree *temp9 = new STree("VP #2", *temp8, empty) ; STree company("President", *temp6, *temp9) ; cout << "\nPreorder Traversal:\n" ; company.preorder() ; cout << endl ; cout << "\nPostorder Traversal:\n" ; company.postorder() ; cout << endl ; cout << "\nInorder Traversal:\n" ; company.inorder() ; cout << endl ; } catch (MemoryError& e) { cerr << "MemoryError exception!" << endl ; } }