# barrier_test.py # Defines classes that provide synchronization objects. Note that use of # this module requires that your Python support threads. # # condition() # a POSIX-like condition-variable object # barrier(n) # an n-thread barrier # event() # an event object # # CONDITIONS # # A condition object is created via # import this_module # your_condition_object = this_module.condition() # # Methods: # .acquire() # acquire the lock associated with the condition # .release() # release the lock associated with the condition # .wait() # block the thread until such time as some other thread does a # .signal or .broadcast on the same condition, and release the # lock associated with the condition. The lock associated with # the condition MUST be in the acquired state at the time # .wait is invoked. # .signal() # wake up exactly one thread (if any) that previously did a .wait # on the condition; that thread will awaken with the lock associated # with the condition in the acquired state. If no threads are # .wait'ing, this is a nop. If more than one thread is .wait'ing on # the condition, any of them may be awakened. # .broadcast() # wake up all threads (if any) that are .wait'ing on the condition; # the threads are woken up serially, each with the lock in the # acquired state, so should .release() as soon as possible. If no # threads are .wait'ing, this is a nop. # # Note that if a thread does a .wait *while* a signal/broadcast is # in progress, it's guaranteeed to block until a subsequenct # signal/broadcast. # # Secret feature: `broadcast' actually takes an integer argument, # and will wake up exactly that many waiting threads (or the total # number waiting, if that's less). Use of this is dubious, though, # and probably won't be supported if this form of condition is # reimplemented in C. # # DIFFERENCES FROM POSIX # # + A separate mutex is not needed to guard condition data. Instead, a # condition object can (must) be .acquire'ed and .release'ed directly. # This eliminates a common error in using POSIX conditions. # # + Because of implementation difficulties, a POSIX `signal' wakes up # _at least_ one .wait'ing thread. Race conditions make it difficult # to stop that. This implementation guarantees to wake up only one, # but you probably shouldn't rely on that. # # PROTOCOL # # Condition objects are used to block threads until "some condition" is # true. E.g., a thread may wish to wait until a producer pumps out data # for it to consume, or a server may wish to wait until someone requests # its services, or perhaps a whole bunch of threads want to wait until a # preceding pass over the data is complete. Early models for conditions # relied on some other thread figuring out when a blocked thread's # condition was true, and made the other thread responsible both for # waking up the blocked thread and guaranteeing that it woke up with all # data in a correct state. This proved to be very delicate in practice, # and gave conditions a bad name in some circles. # # The POSIX model addresses these problems by making a thread responsible # for ensuring that its own state is correct when it wakes, and relies # on a rigid protocol to make this easy; so long as you stick to the # protocol, POSIX conditions are easy to "get right": # # A) The thread that's waiting for some arbitrarily-complex condition # (ACC) to become true does: # # condition.acquire() # while not (code to evaluate the ACC): # condition.wait() # # That blocks the thread, *and* releases the lock. When a # # condition.signal() happens, it will wake up some thread that # # did a .wait, *and* acquire the lock again before .wait # # returns. # # # # Because the lock is acquired at this point, the state used # # in evaluating the ACC is frozen, so it's safe to go back & # # reevaluate the ACC. # # # At this point, ACC is true, and the thread has the condition # # locked. # # So code here can safely muck with the shared state that # # went into evaluating the ACC -- if it wants to. # # When done mucking with the shared state, do # condition.release() # # B) Threads that are mucking with shared state that may affect the # ACC do: # # condition.acquire() # # muck with shared state # condition.release() # if it's possible that ACC is true now: # condition.signal() # or .broadcast() # # Note: You may prefer to put the "if" clause before the release(). # That's fine, but do note that anyone waiting on the signal will # stay blocked until the release() is done (since acquiring the # condition is part of what .wait() does before it returns). # # TRICK OF THE TRADE # # With simpler forms of conditions, it can be impossible to know when # a thread that's supposed to do a .wait has actually done it. But # because this form of condition releases a lock as _part_ of doing a # wait, the state of that lock can be used to guarantee it. # # E.g., suppose thread A spawns thread B and later wants to wait for B to # complete: # # In A: In B: # # B_done = condition() ... do work ... # B_done.acquire() B_done.acquire(); B_done.release() # spawn B B_done.signal() # ... some time later ... ... and B exits ... # B_done.wait() # # Because B_done was in the acquire'd state at the time B was spawned, # B's attempt to acquire B_done can't succeed until A has done its # B_done.wait() (which releases B_done). So B's B_done.signal() is # guaranteed to be seen by the .wait(). Without the lock trick, B # may signal before A .waits, and then A would wait forever. # # BARRIERS # # A barrier object is created via # import this_module # your_barrier = this_module.barrier(num_threads) # # Methods: # .enter() # the thread blocks until num_threads threads in all have done # .enter(). Then the num_threads threads that .enter'ed resume, # and the barrier resets to capture the next num_threads threads # that .enter it. # # EVENTS # # An event object is created via # import this_module # your_event = this_module.event() # # An event has two states, `posted' and `cleared'. An event is # created in the cleared state. # # Methods: # # .post() # Put the event in the posted state, and resume all threads # .wait'ing on the event (if any). # # .clear() # Put the event in the cleared state. # # .is_posted() # Returns 0 if the event is in the cleared state, or 1 if the event # is in the posted state. # # .wait() # If the event is in the posted state, returns immediately. # If the event is in the cleared state, blocks the calling thread # until the event is .post'ed by another thread. # # Note that an event, once posted, remains posted until explicitly # cleared. Relative to conditions, this is both the strength & weakness # of events. It's a strength because the .post'ing thread doesn't have to # worry about whether the threads it's trying to communicate with have # already done a .wait (a condition .signal is seen only by threads that # do a .wait _prior_ to the .signal; a .signal does not persist). But # it's a weakness because .clear'ing an event is error-prone: it's easy # to mistakenly .clear an event before all the threads you intended to # see the event get around to .wait'ing on it. But so long as you don't # need to .clear an event, events are easy to use safely. import thread class condition: def __init__(self): # the lock actually used by .acquire() and .release() self.mutex = thread.allocate_lock() # lock used to block threads until a signal self.checkout = thread.allocate_lock() self.checkout.acquire() # internal critical-section lock, & the data it protects self.idlock = thread.allocate_lock() self.id = 0 self.waiting = 0 # num waiters subject to current release self.pending = 0 # num waiters awaiting next signal self.torelease = 0 # num waiters to release self.releasing = 0 # 1 iff release is in progress def acquire(self): self.mutex.acquire() def release(self): self.mutex.release() def wait(self): mutex, checkout, idlock = self.mutex, self.checkout, self.idlock if not mutex.locked(): raise ValueError, \ "condition must be .acquire'd when .wait() invoked" idlock.acquire() myid = self.id self.pending = self.pending + 1 idlock.release() mutex.release() while 1: checkout.acquire(); idlock.acquire() if myid < self.id: break checkout.release(); idlock.release() self.waiting = self.waiting - 1 self.torelease = self.torelease - 1 if self.torelease: checkout.release() else: self.releasing = 0 if self.waiting == self.pending == 0: self.id = 0 idlock.release() mutex.acquire() def signal(self): self.broadcast(1) def broadcast(self, num = -1): if num < -1: raise ValueError, '.broadcast called with num ' + `num` if num == 0: return self.idlock.acquire() if self.pending: self.waiting = self.waiting + self.pending self.pending = 0 self.id = self.id + 1 if num == -1: self.torelease = self.waiting else: self.torelease = min( self.waiting, self.torelease + num ) if self.torelease and not self.releasing: self.releasing = 1 self.checkout.release() self.idlock.release() class barrier: def __init__(self, n): self.n = n self.togo = n self.full = condition() def enter(self): full = self.full full.acquire() self.togo = self.togo - 1 if self.togo: full.wait() else: self.togo = self.n full.broadcast() full.release() class event: def __init__(self): self.state = 0 self.posted = condition() def post(self): self.posted.acquire() self.state = 1 self.posted.broadcast() self.posted.release() def clear(self): self.posted.acquire() self.state = 0 self.posted.release() def is_posted(self): self.posted.acquire() answer = self.state self.posted.release() return answer def wait(self): self.posted.acquire() while not self.state: self.posted.wait() self.posted.release() # The rest of the file is a test case, that runs a number of parallelized # quicksorts in parallel. If it works, you'll get about 600 lines of # tracing output, with a line like # test passed! 209 threads created in all # as the last line. The content and order of preceding lines will # vary across runs. def _new_thread(func, *args): global TID tid.acquire(); id = TID = TID+1; tid.release() io.acquire(); alive.append(id); \ print 'starting thread', id, '--', len(alive), 'alive'; \ io.release() thread.start_new_thread( func, (id,) + args ) def _qsort(tid, a, l, r, finished): # sort a[l:r]; post finished when done io.acquire(); print 'thread', tid, 'qsort', l, r; io.release() if r-l > 1: pivot = a[l] j = l+1 # make a[l:j] <= pivot, and a[j:r] > pivot for i in range(j, r): if a[i] <= pivot: a[j], a[i] = a[i], a[j] j = j + 1 a[l], a[j-1] = a[j-1], pivot l_subarray_sorted = event() r_subarray_sorted = event() _new_thread(_qsort, a, l, j-1, l_subarray_sorted) _new_thread(_qsort, a, j, r, r_subarray_sorted) l_subarray_sorted.wait() r_subarray_sorted.wait() io.acquire(); print 'thread', tid, 'qsort done'; \ alive.remove(tid); io.release() finished.post() def _randarray(tid, a, finished): io.acquire(); print 'thread', tid, 'randomizing array'; \ io.release() for i in range(1, len(a)): wh.acquire(); j = randint(0,i); wh.release() a[i], a[j] = a[j], a[i] io.acquire(); print 'thread', tid, 'randomizing done'; \ alive.remove(tid); io.release() finished.post() def _check_sort(a): if a != range(len(a)): raise ValueError, ('a not sorted', a) def _run_one_sort(tid, a, bar, done): # randomize a, and quicksort it # for variety, all the threads running this enter a barrier # at the end, and post `done' after the barrier exits io.acquire(); print 'thread', tid, 'randomizing', a; \ io.release() finished = event() _new_thread(_randarray, a, finished) finished.wait() io.acquire(); print 'thread', tid, 'sorting', a; io.release() finished.clear() _new_thread(_qsort, a, 0, len(a), finished) finished.wait() _check_sort(a) io.acquire(); print 'thread', tid, 'entering barrier'; \ io.release() bar.enter() io.acquire(); print 'thread', tid, 'leaving barrier'; \ io.release() io.acquire(); alive.remove(tid); io.release() bar.enter() # make sure they've all removed themselves from alive ## before 'done' is posted bar.enter() # just to be cruel done.post() def test(): global TID, tid, io, wh, randint, alive import random randint = random.randint TID = 0 # thread ID (1, 2, ...) tid = thread.allocate_lock() # for changing TID io = thread.allocate_lock() # for printing, and 'alive' wh = thread.allocate_lock() # for calls to random alive = [] # IDs of active threads NSORTS = 5 arrays = [] for i in range(NSORTS): arrays.append( range( (i+1)*10 ) ) bar = barrier(NSORTS) finished = event() for i in range(NSORTS): _new_thread(_run_one_sort, arrays[i], bar, finished) finished.wait() print 'all threads done, and checking results ...' if alive: raise ValueError, ('threads still alive at end', alive) for i in range(NSORTS): a = arrays[i] if len(a) != (i+1)*10: raise ValueError, ('length of array', i, 'screwed up') _check_sort(a) print 'test passed!', TID, 'threads created in all' if __name__ == '__main__': test() # end of module