-- not in book entity graphics_engine is end entity graphics_engine; -- end not in book architecture behavioral of graphics_engine is type point is array (1 to 3) of real; type transformation_matrix is array (1 to 3, 1 to 3) of real; signal p, transformed_p : point; signal a : transformation_matrix; signal clock : bit; -- . . . begin transform_stage : for i in 1 to 3 generate begin cross_product_transform : process is variable result1, result2, result3 : real := 0.0; begin wait until clock = '1'; transformed_p(i) <= result3; result3 := result2; result2 := result1; result1 := a(i, 1) * p(1) + a(i, 2) * p(2) + a(i, 3) * p(3); end process cross_product_transform; end generate transform_stage; -- . . . -- other stages in the pipeline, etc -- not in book clock_gen : clock <= '1' after 10 ns, '0' after 20 ns when clock = '0'; stimulus : process is begin a <= ( (1.0, 0.0, 0.0), (0.0, 1.0, 0.0), (0.0, 0.0, 1.0) ); p <= ( 10.0, 10.0, 10.0 ); wait until clock = '0'; p <= ( 20.0, 20.0, 20.0 ); wait until clock = '0'; p <= ( 30.0, 30.0, 30.0 ); wait until clock = '0'; p <= ( 40.0, 40.0, 40.0 ); wait until clock = '0'; p <= ( 50.0, 50.0, 50.0 ); wait until clock = '0'; p <= ( 60.0, 60.0, 60.0 ); wait; end process stimulus; -- end not in book end architecture behavioral;