When: Thursday, March 21 at 9:00am
Title: Outside the Echo Chamber: Learning from Other Disciplines, Industries, and Art Forms
Bio: Naty Hoffman is Vice President of Technology at 2K. Previously he was employed at Activision (working on graphics R&D for various titles, including the Call of Duty series), SCEA Santa Monica Studio (coding graphics technology for God of War III), Naughty Dog (developing PS3 first-party libraries), Westwood Studios (leading graphics development on Earth and Beyond) and Intel (driving Pentium pipeline modifications and assisting the SSE / SSE2 instruction set definition).
When: Friday, March 22 at 7:30pm
Title: The Augmented Artist: Research & Development for Production
Abstract: Modern game production is at a crisis. The primary bottleneck on quality, budgets, and schedules for most games is the limited available time of experienced artists. There is little opportunity to increase the number of artists because inflation-adjusted profit margins are stagnant or falling. Simultaneously, consumer expectations for the fidelity of the entertainment experience continue to rise. The solution to this crisis is to recognize that the digital artist's ultimate tool is computation...and that newer GPUs and the cloud disrupt historical trends in available computation for production workflow. We can't make more artists, but we can augment existing ones through computation to increase their effective skill and multiply their efforts. In this talk, I chart this space through case studies of production realities and research possibilities, including scalable assets and algorithms, procedural assets, digital content creation tools, and cloud resources.
Bio: Morgan McGuire researches computational graphics at NVIDIA and teaches graphics and game design at Williams College. He's contributed to the Titan Quest, Marvel Ultimate Alliance, Skylanders, Guitar Hero, and Call of Duty video game series and The Graphics Codex, Computer Graphics: Principles and Practice, ShaderX, GPU Gems books.
When: Saturday, March 23 at 2:00pm
Title: I3D in 2040: A Look Forward
Bio: Ken Perlin, a professor in the Department of Computer Science at New York University, directs the NYU Games For Learning Institute. He was also founding director of the Media Research Laboratory and director of the NYU Center for Advanced Technology. His research interests include graphics, animation, augmented and mixed reality, user interfaces, science education and multimedia. He received an Academy Award for Technical Achievement from the Academy of Motion Picture Arts and Sciences for his noise and turbulenceprocedural texturing techniques, which are widely used in feature films and television, as well as the 2008 ACM/SIGGRAPH Computer Graphics Achievement Award, the TrapCode award for achievement in computer graphics research, the NYC Mayor's award for excellence in Science and Technology and the Sokol award for outstanding Science faculty at NYU, and a Presidential Young Investigator Award from the National Science Foundation. Dr. Perlin currently serves on the program committee of the AAAS. He was general chair of the UIST2010 conference, and has been a featured artist at the Whitney Museum of American Art.
Dr. Perlin received his Ph.D. in Computer Science from New York University, and a B.A. in theoretical mathematics from Harvard University. Before working at NYU he was Head of Software Development at R/GREENBERG Associates in New York, NY. Prior to that he was the System Architect for computer generated animation at Mathematical Applications Group, Inc. He serves on the Advisory Board for the Centre for Digital Media at GNWC, and has served on the Board of Directors of both the New York chapter of ACM/SIGGRAPH and the New York Software Industry Association.