/* * Copyright (c) 1993-1997, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ /* * lines.c * This program demonstrates geometric primitives and * their attributes. */ #ifdef __APPLE__ #include #else #include #endif #include #include //#include #define drawOneLine(x1,y1,x2,y2) glBegin(GL_LINES); \ glVertex2f ((x1),(y1)); glVertex2f ((x2),(y2)); glEnd(); float t=0; void init(void) { glClearColor (0.0, 0.0, 0.0, 0.0); t=0.2; glShadeModel (GL_FLAT); } void idle(void) { for(int i=0; i<10; i++) { t+=0.001; if(t>10) t=0; } glutPostRedisplay(); } void display(void) { int i; glClear (GL_COLOR_BUFFER_BIT); /* select white for all lines */ /* in 1st row, 3 lines, each with a different stipple */ //glEnable (GL_LINE_STIPPLE); glBegin(GL_TRIANGLES); glColor3f (1.0, 0.0, 0.0); glVertex2f(0, 0); glVertex2f(t*75,75); glVertex2f(150,75); glEnd(); glFlush (); //glutPostRedisplay(); } void reshape (int w, int h) { glViewport (0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h); } /* ARGSUSED1 */ void keyboard(unsigned char key, int x, int y) { switch (key) { case 27: exit(0); break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); glutInitWindowSize (400, 150); glutInitWindowPosition (100, 100); glutCreateWindow ("myfirst opengl program"); init (); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutIdleFunc(idle); glutMainLoop(); return 0; }