Welcome to CMSC 435/634 Spring 2016!
Jan 22
Posted by jian.chen
Time: MoWe 2:30pm-3:45pm, Location: ITE 227
Course home (this page): http://www.csee.umbc.edu/courses/undergraduate/435/Spring16 Instructor: Dr. Jian Chen (Email: jichen@umbc.edu); Office: ITE 357; Office hours: MW: 1:20-2:20pm or by appointment. TA: Anudeep Nallamothu (Email: nan4@umbc.edu); ITE 353; Office hours: TuTh 3-4pm or by appointment;Grader: Kevin Jones (Email: jkevin1@umbc.edu) Prerequisite: MATH221 (Linear Algebra), CMSC313 (or other class covering C), CMSC341 (Data Structures) (We will make heavy use of the prerequisites.)
Textbooks
(Required): Fundamentals of Computer Graphics, 3rd editor, Peter Shirley, AK Peters, 2005 . (errata)(Required and free): OpenGL Programming Guide, M. Woo, J. Neider, T. Davis, and D. Shreiner, Addison Wesley.
Objectives
Introduction to graphics systems, rasterization, clipping, transformations, modeling, viewing, hidden surface removal, illumination, and shading. Emphasis on realistic, 3D image synthesis.- Understand the foundations of computer graphics: hardware systems, math basis, light and color.
- Implement key components of the rendering pipeline. Understand the issues involved in implementing other components.
- Come to appreciate the complexities of modeling realistic objects through modeling complex scenes using a high-level scene description language.
- Become acquainted with some advanced topics in computer graphics; these might include texturing, animation, physically-based modeling, procedural modeling, curves and surfaces, global illumination, interaction, visualization, and virtual reality.
- Come to appreciate and being able to solve real-world problems that make use of computer graphics techniques. These might include scientific and information visualization visualization in medical imaging, biological science, commerce, virtual reality, and so on.
Grades
Grades will be based on programming assignments (38%), homework problems (10%), final project (12%), midterm exam (15%), final exam (20%), and participation (5%). The letter grades follow the tradition: A: [90-100]; B: [80-90) C: [70-80); D: [60-70); F: <60Assignments
There are three types of assignments: programming, homework, and a final project. CMSC 634 Students taking this course for graduate credit will be expected to do extra readings and extra parts. Programming assignments require the use of the OpenGL and C/C++ programming languages. Programming assignments will account for a total of 38% of the grade. Here is a list of requirements:- All programming assignments must be submitted to the TA by email. Additional submission policy may apply and please find that information in each programming assignment.
-
Please submit source code and README only using a single tarball. Your tarball
must be named by the following:
.tar.gz>. For example, for John Doe, who is to submit project 1, the file name should be DoeJohn.proj1.tar.gz.
-
Your code must work on the gl server on campus.
To log on gl using ssh, try "ssh -X -l
gl.umbc.edu" from a terminal. Please note that "-X" must be enabled for the graphical display on your local machine. -
Please include a makefile in your source code directory. And an example makefile
will be provided in each programming assignment (except the one using Spotfire.)
The README file should containing at least two things: (1) basic information about your design decisions and any known bugs or extra credit; (2) method to compile and run your code as if you are telling a colleague who is to continue the development. README is worth 5% of your grades for each project.
Assignments | Weight | Description |
---|---|---|
P1 | 6% | Simple Scene |
P2 | 8% | Viewing |
P3 | 8% | Modeling |
P4 | 8% | Interactive Graphics |
P5 | 8% | Ray Tracing |
Homeworks will be assigned at intervals. There will be five such assignments and will typically be due a week after the assignment is made. Homeworks will account for a total of 10% of the grade. Here is the list of requirements:
- All homeworks must be submitted to the TA by email in a single PDF file. No other format is accepted (e.g., you can write it on paper, take pictures of your write up, and compose and convert it to a pdf file.) So plan ahead!
- Homeworks are due before class on the due date listed. A homework No late homework submission will be accepted. Homeworks submitted during the lecture on the due date will not be graded.
Homework | Weight | Description |
---|---|---|
Hw1 | 2% | Viewing |
Hw2 | 2% | Modeling |
Hw3 | 2% | Ray tracing |
Hw4 | 2% | Interaction |
Hw5 | 2% | Final-project dependent (TBD) |
Final project will account for a total of 12% of the grade. Please refer to the Final Project tab.
Working at home. If possible, don't. We test things out on the university computers and may or may not be able to help you if things do not work right for you at home. If you do work at home, your final submitted version must be able to run on the gl machines and must be electronically submitted there. If you absolutely must work at home, there are a few things you may try (ask TA about them.)
Tentative Schedule
Required reading should be completed BEFORE the first date listed below for maximum benefit. A tentative schedule is listed below. Here FP=Final project.Date | Topic | Required Reading (S=Shirley) | Assignments | Suppl. Material |
---|---|---|---|---|
W1:1/25,27 | SNOWY WEEK - University closed. | W2:2/1,3 | Overview; Math review; Display | S1-3 | lines.c,lines2.c, Makefile |
W3:2/8,10 | Transforms (ppt) | S5-6 | P1 out on 2/8 | |
W4:2/15,17 | (Jian@IA) Basics: OpenGL programming, Visualization Design | FP out | ||
W5:2/22,24 | Veiwing1, Viewing2 | S7 | Office hours:FP ideas (Mandatory) SIGGRAPH2001_courseNotes | |
W6:2/29,3/2 | Viewing2, Pipeline & Antialiasing | S8,12.4 | P1 due on 2/29, Hw1 and P2 out | exercise, Office hours:FP ideas (Mandatory) |
W7:3/7,9 | Pipeline & Antialiasing, Mesh, texture | S11 | HW1 due on 3/9 | FP proposal due 3/7 |
W8:3/14,16 | SPRING BREAK | SPRING BREAK | SPRING BREAK | |
W9:3/21,23 | (Jian@VR),Modeling, Modeling Lecture By Dr. Olano, By Dr.Adam | S15, 18,19,26 | P2 due on 3/21, HW2 and P3 out | Midterm Review, FP prototype discussion |
W10:3/28,30 | Interactive Graphics, Midterm on 3/30 | Hw2 due on 3/30 | Midterm Solution | |
W11:4/4,6 | (Jian@NSF) Midterm explained, Animation Dr.Olano's slides | S18, 19, 26 | P3 due on 4/6, | FP prototype due on 4/4 |
W12:4/11,13 | Interactive Graphics, Basic ray tracing | S4, 13, 20, 24, 25 | HW3 and P4 out | FP 1st iteration due on 4/15 |
W13:4/18,20 | Ray tracing | S 13, 20, 24, 25 | HW3 due on 04/18 | |
W14:4/25,27 | Increasing realisms | P4 due on 04/25 HW4 and P5 out | exercise | |
W15:5/2,4 | Visualization design, FP 15m presentation (FP grade out; team eval) | HW4 due on 5/2, HW5 out | Final exam review | FP 2nd iteration due on 5/6 (Email your code to Kevin & Dr. Chen)|
W16:5/9 | FP 15m presentation (FP grade out) | P5 due on 5/9 | FP 2nd iteration due on 5/9 | |
5/13 | 1:00-3:00 FINAL EXAM | (this room!) | ||
W18: 5 |
Final project due (final paper & code) | |||