/* ** client.c -- a stream socket client demo from Beejs Networking guide */ #include #include #include #include #include #include #include #include #define PORT 3490 /* the port client will be connecting to */ #define MAXDATASIZE 100 /* max number of bytes we can get at once */ int main(int argc, char *argv[]) { int sockfd, numbytes; char buf[MAXDATASIZE]; struct hostent *he; struct sockaddr_in their_addr; /* connector's address information */ if (argc != 2) { fprintf(stderr,"usage: client hostname\n"); exit(1); } /* Getting INET information of the server */ if ((he=gethostbyname(argv[1])) == NULL) { /* get the host info */ perror("gethostbyname"); exit(1); } /* Creating the socket */ if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) { perror("socket"); exit(1); } /* Setting the host information */ their_addr.sin_family = AF_INET; /* host byte order */ their_addr.sin_port = htons(PORT); /* short, network byte order */ their_addr.sin_addr = *((struct in_addr *)he->h_addr); bzero(&(their_addr.sin_zero), 8); /* zero the rest of the struct */ /* Connecting to the server socket */ if (connect(sockfd, (struct sockaddr *)&their_addr, sizeof(struct sockaddr)) == -1) { perror("connect"); exit(1); } if ((numbytes=recv(sockfd, buf, MAXDATASIZE, 0)) == -1) { perror("recv"); exit(1); } buf[numbytes] = '\0'; printf("Received: %s",buf); close(sockfd); return 0; }