UMBC CS 201, Fall 99
Programming Project Five
F & B Lottery
Out: Monday 11/29/99
Due: Before Midnight, Tuesday 12/14/99
The purpose of this project is to give
you practice reading data from files, learning about structures and implementing
the linked list ADT.
One of the primary functions of
any transaction processing system such as a lottery is accounting -- tracking
the number and amount of every transaction processed. A lottery system
must be able to account for every dollar wagered and every dollar paid
out to the public. Each person that operates a lottery ticket issuing
machine is called an "agent". Agents are identified by a unique 4-digit
number. Agents perform three types of transactions:
Accounting information is accumulated for each agent
and for each game for each agent and for each transaction type.
Wagers -- A player makes a wager and pays the cost of the ticket (like
we calculated in project 1) to the agent.
Cashes -- If a player wins, the agent pays the player the winning amount
(like we calculated in project 4).
Cancels -- Sometimes a player makes a wager and pays the agent, then
changes his mind. The agent cancels the ticket and refunds the cost
of the ticket to the player.
The F & B Lottery (a competitor of the B & F Lottery) performs
its agent accounting function by reading transactions from a file, then
printing a summary of the transactions in the file. Your program will perform
these two functions. First, it will read and process a file with
transaction data. Second, it will display a summary of the transaction
data by agent, game and transaction type.
Your program reads transactions from a file and updates the accounting
information for the agent that performed the transaction, the game to which
the transaction applies and the transaction type. The transactions
in the file are specified below. There will be one transaction
per line. The fields for each transaction will be separated by a
space. There may be any number of transactions in the file.
There will be no more than 5 agents.
WAGER agentNr gameNr wagerAmount
CASH agentNr gameNr cashAmount
CANCEL agentNr gameNr cancelAmount
AGENT, WAGER, CASH, CANCEL are transaction
type strings guaranteed to be uppercase
agentNr is a 4-digit integer (may have leading 0s)
gameNr is 3, 4, or 6 for Pick-3, Pick-4 and Lotto, respectively
wagerAmount, cashAmount and cancelAmount are floating
point values in dollars and cents
The AGENT transaction creates a new agent. It should
create and initialize all data structures necessary for the agent's accounting.
The WAGER, CASH & CANCEL transactions update
the agent accounting for the particular game and transaction type.
After reading and processing the file your program will present the user
with a summary of the accouting information. For each agent, your
will report the number of wager, cash and cancel transactions for each
game, the amount of wager, cash and cancel transactions for each game and
a total for all games. Your summary will also show the total for
all agents. See the sample ouput below. Although your report need
not match the format of the sample output, the data must match exactly.
Other Program Notes
Other Program Requirements
This program requires use of a linked list. This
list should link together strutctures that hold accounting data for each
game. The head of the list is a structure that identifies the agent.
Since the maximum number of agents has been specified, it is possible to
use an array of these structures.
Your program must use a linked list (see program hints)
Your program must be in multiple .c files, one of which must be proj5.c
which contains main(). You may create as many .c files as you feel
are required. Each .c file (except proj5.c) must have its interface
defined in a similarly named .h file
The file name of transactions must be entered as a command line argument
Your program must check the number of command line arguments. If
incorrect, your program should provide a friendly message informing the
user of the correct way to run your program.
You may assume that all fields in all transactions are valid.
Create a structure to hold all accounting data for a lottery game.
This structure would have the following fields
number of wagers
number of cashes
number of cancels
pointer to next game accounting structure
Create a structure that identifies an agent and points to the agent's first
game accounting structure. Use an array of these... one for each
agent. This structure would contain the following fields
pointer to first game accounting structure for this agent
The following diagram shows the array of agent structures and linked
lists of game accounting structures
The sample output below was created by processing the file
While your output format does not have to match exactly, the data should
 a.out p5.txt
Agent Game NrWagers WagerAmt NrCashes CashAmt NrCancels CancelAmt
----- ---- -------- -------- -------- ------- --------- ---------
1234 Pick3 2 7.00 2 8.00 3 6.00
Pick4 2 9.00 3 18.00 2 2.00
Lotto 1 6.00 5 6.00 4 15.00
AGT TOTALS 5 22.00 10 32.00 9 23.00
1357 Pick3 4 32.00 2 108.00 2 10.00
Pick4 2 22.00 5 191.00 3 29.00
Lotto 2 20.00 3 1011.50 1 5.00
AGT TOTALS 8 74.00 10 1310.50 6 44.00
2468 Pick3 6 62.00 2 7.00 5 36.00
Pick4 1 5.00 7 295.00 2 6.00
Lotto 0 0.00 1 65.00 2 3.00
AGT TOTALS 7 67.00 10 367.00 9 45.00
RPT TOTALS 20 163.00 30 1709.50 24 112.00
Submitting Your Program
Submit your program in the usual way. Be sure
to submit all .c and .h files. All files can be submitted at the
same time by listing all the files on the command line when executing submit,
as in the following
submit cs201 Proj5 proj5.c <list of other files>
Alternatively, you can submit each file separately.
As usual, be sure to verifiy your submittal with the submitls command.
This is the last project of the semester. As with project 4, there
is no excuse for having problems with submit.
There is no mercy at this point in the semester.