Head-Tracked Stereo Viewing with Two-Handed 3D Interaction for Animated Character Construction

8/24/2004


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Table of Contents

Head-Tracked Stereo Viewing with Two-Handed 3D Interaction for Animated Character Construction

Abstract

Goals

Approach

Virtual 3D Character Animation

3D Direct Manipulation

Previous Work

LEMAN Animated Character Model

Anatomical Layers

Physics Simulation

Device Configuration

Simulation Timing Loop

Head-Tracked Viewing

Two-Handed User Interface

Device and Tool Configuration

Constructing a Character

Video Examples

Performance

Conclusions

Future Work

Author: Russell Turner