/* text_in.h for inputting text in OpenGL */ #include #include #include void clear_text(char msg[]); /* clears input string, optional */ /* some places leave previous user dtring for user to edit */ void get_text(char msg[], void (*call_with_text)()); /* user must call 'add_text' in mouse funct */ int add_text(unsigned char key); /* if(add_text(key)) return; statement for key funct */ void stop_text(char msg[]); /* stop inputting text */ void show_text(GLfloat x, GLfloat y, char msg[]); /* user must call 'show_text' in display funct */ /* end text_in.h not set up for C++ */