# move2.py3 using turtle # import turtle package import turtle # function for movement of an object def moving_object(move): # to fill the color in ball move.fillcolor('orange') # start color filling move.begin_fill() # draw circle move.circle(40) # size # end color filling move.end_fill() # end moving_object # Driver Code if __name__ == "__main__" : # create a screen object screen = turtle.Screen() # set screen size screen.setup(600,600) # screen background color screen.bgcolor('green') # screen updaion screen.tracer(0) # other than zero, makes flash # create a turtle object object move = turtle.Turtle() # set a turtle object color move.color('orange') # set turtle object speed move.speed(0) # set turtle object width move.width(4) # no noticable change # hide turtle object move.hideturtle() # turtle object in air move.penup() # set initial position move.goto(-250, 0) # x,y start center of screen 0 # move turtle object to surface move.pendown() # infinite loop count = 0 while True : # infinite loop # clear turtle work move.clear() # call function to draw ball moving_object(move) # update screen screen.update() # forward motion by turtle object move.forward(5.0) # 0.5 very slow count = count + 1 if count > 50: move.color('blue') # end if if count > 100: count = 0 move.color('red') move.goto(-250, 0) # x,y start center of screen 0 # end if # end while # end main