| 12.Textures |
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Bump Mapping
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Bump MappingStraight Phong Shading
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Bump MappingStraight Phong Shading Phong with bump mapping |
Bump MappingStraight Phong Shading Phong with bump mapping |
Environmental Mapping
Projecting a pixel area to a surface, then reflecting the area to the environment map. |
Environmental Mapping
Projecting a pixel area to a surface, then reflecting the area to the environment map. |
Texture Mapping
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Texture Mapping
For each pixel |
Texture Mapping
For each pixel
determine position on object surface for
each pixel corner (use inverse viewing
transformation)
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Texture Mapping
For each pixel
determine position on object surface for
each pixel corner (use inverse viewing
transformation)
determine position in texture map for
each pixel corner
|
Texture Mapping
For each pixel
determine position on object surface for
each pixel corner (use inverse viewing
transformation)
determine position in texture map for
each pixel corner
get color (or average color) from
texture map
|
Texture Mapping
For each pixel
determine position on object surface for
each pixel corner (use inverse viewing
transformation)
determine position in texture map for
each pixel corner
get color (or average color) from
texture map
map color back onto screen pixel
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