Thoughts on Usability of Stanford's Gates Building Terry Winograd, May 1996 In the past couple of weeks I have had several visitors who were disgruntled about our new building. I realized that there were some interesting parallels with software design and usability. The following dialog is made up from real examples that the visitors provided. I didn't actually respond with the unhelpful responses, but they do reflect the underlying attitude that pervades the experience that many people have when they come to our new building: Visitor: I parked in the parking structure at Campus Drive and Roth, and followed the directions to your building, but when I got to where I thought it should be, I was at the Stanford Engineering Ventures Laboratory instead. Unhelpful Response: Just because that is chiseled in stone above the door of what looks like a major entryway, you shouldn't assume that it has anything to do with the name of the building. V: So I walked on to the corner where there seemed to be a main entrance, but there was no sign on it at all saying what the building was. UR: Just because it looks like a big fancy entrance, you shouldn't expect any indication of what it is an entrance to. V: So I asked someone where Gates Hall was, and they gave me a sneering look and told me I was standing in front of it. So I went into the lobby, but there were no signs, no indication of what to do or where to go. Just a couple of doors with seminar room numbers, and a stairway going down. UR: Just because it looks like a main entrance, you shouldn't assume that it takes you into the lobby or that we expect people to come in that way. V: So I figured that the reception was downstairs and went down. But there was nothing there saying where to find anyone or anything, and not even any offices around where I could ask someone. UR: You didn't go in the proper entrance, so why should you expect any help in finding things? V: I went back up and could see another lobby through the glass, so I figured I'd cut through the conference room, which seemed to be the only way to get there. There was no way to know if anyone was using it so I opened the door to go through, and the people who were in it seemed sort of annoyed. UR: Even those rooms are the only visible way to get to the lobby that you can see, you should know better than to try to go through them. V: They told me to go outside and come back in the side door (which did say Gates Hall), but once I got in there was still no receptionist, no offices nearby, and no signs saying where to go. UR: What did you think that big unmarked wooden pedestal in the middle was? Just a decoration? V: I walked around it [[ed note: counter-clockwise]] but it just seemed to be a big ugly wooden blob. UR: You shouldn't have inferred from three completely empty sides that it was a useless blob. How do you expect to know what something is unless you check it out from every possible side? V: I went to the nearest office I could find, and asked where the computer science department office was. The people in the office gave me a sneering look and seemed annoyed to be bothered. They said that there wasn't a computer science office and that I should go back and use the kiosk pedestal (on the elevator side). All that was on the screen was a big X, so I figured it was out of order. UR: You should have gone closer and read the manual posted above it. V: So I asked someone who was coming out of the elevator, who gave me a sneering look and said the X was some kind of screensaver and I could get just touch the screen to get information. I wanted to know something about a colloquium speaker, so I tried to use the kiosk to find out who I should ask. UR: You're supposed to know what person or room you want, not have a vague question like that. V: The kiosk didn't tell me, so I tried to find a human being who was a receptionist who handled questions for the department. UR: We don't believe in human beings. If you have a question, search for an answer on the Web. V: Finally I decided that since I knew you, I'd come by and see you. I found from the kiosk (after a bit of trouble with not getting it to respond when I touched it) that you were in room 388. I took the elevator to the 3rd floor, and when I got out there was no information whatsoever about where room 388 might be. Just corridors going off in four different directions. UR: You should have looked up the room number on the map before you came up the elevator. V: So I started wandering around and after a while finally got here. Can you please close your shades, the sun is blinding me. UR: They are closed. But that's another matter...... ------ As with software, the deeper usability problems can't be fixed by interface improvements once the basic structure has been programmed. We could at least fix some of the problems by providing better signs, a better kiosk, a person who is designated as a receptionist for people who don't already know who they want to talk to, etc. In a way, the building reflects the same attitude as UNIX -- it's very powerful for the people who already know a lot about it, and if you don't know it or can't figure it out on your own, then you probably shouldn't be there - go get a Mac or something instead. As I wrote that last sentence, I realized that it might be read by a lot of the recipients of this message not as a dig at UNIX, but as a perfectly reasonable attitude about usability. Maybe you think the same about the building -- anybody who needs a lot of syntactic sugar and handholding to find their way around probably shouldn't be here anyway -- they'll just waste our time. Right? --t