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Goal

The goal of this project is two-fold. The primary goal is to show how simple L-system rules can generate beautiful and smooth three-dimensional plant-growing animations with proper geometric interpretation by using a relatively small piece of Java software. The second goal is to show the effect of some advanced L-systems, such as stochastic and context-sensitive L-systems.

Note that the purpose of this work is to mimic the growing of general plants, but not to replay the growing of any particular plant species. We are to create realistic scenes, which should not be the reproduction of the real natural scenes. What makes the computer generated scenes fantastic is both their similarities to and their differences from natural scenes. The similarities make them recognizable as the simulation of natural scenes, and the differences make them more beautiful and imaginary than natural scenes.



Tong Lin (tlin2@cs.umbc.edu)