Physics, Simulation, and Computer Animation

Professor Adam W. Bargteil
University of Utah

12:00-1:00 Monday, 9 March 2015, ITE325b

Physics-based Computer Animation has revolutionized the world of special effects. I will talk about several success stories including my academy award winning work on fracture, particle skinning, and large-scale splashing liquids. I will also talk about moving beyond cinematic special effects to create tools for artistic authoring of interactive animations and enabling visually predictive simulations that promise to revolutionize industrial design.

Adam W. Bargteil is an assistant professor at the University of Utah. His primary research interests lie in the area of physics-based animation. He earned his Ph.D. in computer science from the University of California, Berkeley and spent two years as a post-doctoral fellow in the School of Computer Science at Carnegie Mellon University. From 2005 to 2007, he was a consultant at PDI/DreamWorks, developing fluid simulation tools that were used in “Shrek the Third” and “Bee Movie.”